First off, thank you so much for all your support and feedback this year. (And all your crazy creatures!) You guys motivate us to keep making CHKN great and we really appreciate it. Happy holidays from the CHKN Team!

We’re doing one last dev stream in 2017 so come join us! We’ll be live on Twitch and YouTube tomorrow (Fri, Dec 22) at 3:30 pm EST pitting our own creatures against some of your creations from the Workshop. Help us choose combatants or just hang out and chat with us!

Now, let’s fill our last post of the year with some awesome creatures and a few sneak peeks, shall we?

Community Creature Spotlight

If you’re looking for cute, creative, or crazy new creatures to check out, here are a few of our recent favorites from the Workshop. Try them out in your own games! (Click the “Subscribe” button on a creature’s page and then press [U] in Creative Mode to find them in your Subscribed tab.)

R A C E C A R by Ghost is super fun to drive around. And it breathes fire so that’s a plus. Get a group together and race against your friends!

Is it weird that Hotdog by squidking looks delicious? Follow-up question: Is it lunch time yet?

Bunny Cheerleader by Rowdyruff Muffin will be there to cheer you and your creatures on during those tough times. YOU CAN DO IT!

We really like this creative use of blocks in ARCTIC ICE FLOW by susan the water dragon. Look at the penguin!!

If you haven’t seen it yet, CHKN Logo 3.0 by Tycothepug is an amazing update on the original. Load it up in a game to see it in all its glory.

Got some favorites you think we should add to our CHKN Team Favorites collection? Or maybe you have a theme idea for our next creature creation contest (coming soon!)? Let us know in the comments below!

Pre-Release Work in Progress

We’ve got quite a few things in the works but here’s a sneak peek of some of the graphical updates coming soon to Pre-Release.

Tall, obtrusive grass has been a common issue reported in the past so we’re updating it! This is GPU powered grass. No longer in your face but also much more lush. It also bends when touched and animates with the wind.

We’re using a new terrain shader to realistically blend textures with heightmaps and create added detail, like on the edges of this dirt path cutting through the new grass.

Another color correction pass is making the creatures and environment more vibrant and really bringing them to life.

The skybox also got a fix so it’s nice and blue when the weather is clear! (And not so nice during those pesky storms.) The cows are really happy about it.

If you want to help us test these kinds of changes, check out the Pre-Release FAQ & Instructions. And don’t forget to post your feedback so we know what you think!

Farewell, 2017!

Gliding into 2018 like a boss.

Happy holidays! We hope the rest of your 2017 is great and we’ll see you in the new year. We’ve got a lot of exciting stuff coming in 2018 and we can’t wait to share it with you! (Make sure to sign up for our newsletter so you don’t miss anything!)

– Team CHKN