There’s a new look for the poachers, new wild creatures, updated temples, new craftable items, and more. Patch notes are below and, as always, bugs are expected in these work-in-progress builds so we really appreciate the reports and feedback you send our way on the Pre-Release forum.

* If you’re not familiar with Pre-Release, it’s the unstable developer branch we use for testing new stuff. More info here.

Patch Notes

New Features/Improvements:

  • The poachers have a new look! After the player avatar got a revamp, we wanted to update the poacher to match the new style, while still keeping it creepycute. (That’s a word.)

  • Adventure Mode updated with new creatures for variety, and balance and tuning for more challenging and fun survival.
    • New wild creatures can be found throughout the world. (Legacy creatures have been removed.)
    • Creature spawning is now dynamic!
      • Different playthroughs may produce different creatures.
      • Toggle the “Use in Adventure” checkbox on a creature’s detail screen in the creature collection for a chance for it to spawn in the world.

Explore the island to discover all the strange new creatures.

    • Initial intro overhauled to teach the basics of survival without being too pushy and letting you discover things on your own.
      • Added a basic onboarding quest to point new players to crafting.
      • Some simple onboarding messages have also been added to trigger points throughout the world.
    • Increased the length of days to allow more time to explore, gather, and craft in the safety of the sunlight.
    • New craftable items added and existing item recipes tuned for balance
    • Revive window in the Party screen now notifies you if you don’t have any Life Blocks in your inventory.
    • You can now assign tamed creatures to your party from the Party screen.
    • Discovery and obtaining abilities are now functional in networked multiplayer games.
    • Chests are craftable again!
  • World/Environment
    • World temples have shiny new art and layout, worthy of the Lifeshaper’s power.
    • Improved placement of wild creatures, resources, and trees throughout the world.
    • Visual configuration of trees improved (more realistic growing/branching)
    • Rock walls improved with meshes.
    • Visual improvements to splat map and heightmap

Grand and mysterious but also kinda cozy, no?

  • Arena
    • Improved automatic camera framing for all Arena modes
    • Arena crowds now animate when cheering on the challengers.
    • Improved arena banner textures
  • Help added to in-game menu (press [ESC])
  • Ability and trait slots now flash in the Creature Builder when they’re added automatically
  • Added an edit icon to all editable text fields throughout the UI to make it more obvious that you can edit them

Bug Fixes:

  • Networking id collision fixes
  • Networking creature building fixes
  • Able to set abilities for more than first slot
  • Creature-powered treadmill fixes
  • Players now orientate correctly when starting a new game
  • Checkpoint position fixed
  • Fix to active quest display becoming stuck in the UI
  • Fix to editing a incapacitated creature
  • Fix to floating hearts after exiting creature edit mode
  • Fix to creatures stuck in the wrong position in networked games
  • Various animation/creature build configuration fixes
  • Fix to becoming stuck on the loading screen when continuing a saved game
  • Fix to dying 2x due to falling damage in networked games
  • Fixed issue with creature builder stats reporting wrong values
  • Creatures will no longer try to play with you when feeding or petting. (They ended up trumpling you most of the time or moving out of range when trying to feed.) They will still do this behavior with the ball.
  • Creatures will no longer continue to chomp on trees after the tree is cut down

Known Issues:

  • Crab claw animations are nutso.
  • Creature Building undo/redo can glitch out
  • After updating the game, you may not see creatures around the world. If that happens, verify the game files through Steam. (Right-Click on CHKN in the library, select ‘Properties’, go to the ‘Local Files’ tab, and click ‘Verify integrity of game files…’.)
  • Continued issues from last update:
    • Occasionally the game will get stuck on syncing creatures during start up.
      • Removing player profiles should unblock this. We’re working on a fix!
    • Textures may be blurry due to new texture streaming tech implementation in progress.
      • In the meantime, you can force max quality textures by opening the console (press ‘) and entering: /streamingTextureForceLoadAll true
    • 3D renders for trees, rocks, bushes, and items in the Journal are not positioned correctly
    • Ability preview images are not yet implemented in the Journal (currently reuses same image for all abilities)
    • Discovery notifications say “press tab to view” but this is not yet implemented (press TAB and go to the Journal to see new entries)
    • The radial UI for Observing is glitchy

Quick links for testers:

  • If you want to see what’s new on Pre-Release, here are the instructions
  • Please post your bugs and feedback on our forums
  • You can also join us on our CHKN discord to post bugs, feedback, or questions (or just hang out!)

Thanks for helping us test all the new updates! Keep those bug reports coming and let us know what you think of the new features.

– Team CHKN