Dev Blog & Announcements

Boss Design Challenge Winners!

Huge thanks to everyone who entered our inaugural Creature Design Challenge: Bosses! We had a tough time choosing but ‘tis the life of a CHKN scientist. If you didn’t win this time, don’t worry. We want to fill CHKN with all your awesome creations so we’ll have another design challenge for you soon. These are our choices. We also want to hear your votes in the comments below so we can put your favorites in a future release! Let us know which creatures you’d love to fight against (or even [...]

December 1st, 2017|Community, Dev Blog|

Design a Boss for CHKN!

Enter our boss design challenge! Your boss creature could be featured in a future game release, standing guard over some epic loot and striking fear into the hearts of players everywhere. Here’s how to enter. Good luck! The Rules Build a boss creature within a maximum orb limit of 2400 and save it to the Workshop That’s it! Your boss creature can use any Life Blocks in any combination you like. It can be scary or cute or a true abomination. It’s up to you. Whoops! Over 2400 orb [...]

November 22nd, 2017|Announcements, Community, Miscellaneous|

Help Test Pre-Release Work in Progress

We’re in progress on development for the future of CHKN.  We want you to test and give us feedback on the pre-release build. Full notes on what’s new and how to install it are below! Since it’s a work in progress, expect bugs, performance issues, unfinished gameplay, and other weirdness. You can report anything you find here on the forums. It really helps and we love hearing from you! Download Pre-Release To try out all the new features, you’ll need to switch to the Pre-Release (testing) version of CHKN. Just [...]

November 21st, 2017|Demos, Dev Blog, New Builds, Tutorials, Updates|

New Graphics Rendering: Pre-Release Sneak Peek

Check out the awesome new lighting and rendering overhaul we just added to Pre-Release! This change is step one to upgrade CHKN’s graphics and look & feel. We’re still tweaking so please let us know your feedback, We think it looks pretty dang snazzy already so we wanted to share it with you first! (Click the screenshots below to see larger versions.) Left is today’s game. Right is on Pre-Release. Note the lighting now has better detail (see horns) and sky is atmospheric (haze, clouds). Venus flytrap [...]

October 27th, 2017|Announcements, Art, Dev Blog, Updates|

Help Test Controllers + Thanks for Bug Reports!

We need your help to test full controller support on Pre-Release. If you have a controller handy, here are the details: CHKN will now automatically detect when you have a controller connected. Woot! We’ve added cursor emulation so you can control those parts of the UI without needing a mouse. You can disable this emulation in the Options menu if you prefer the OS cursor, but heads up that this completely disables the ability to use parts of the UI with the controller and you’ll need to use a mouse, [...]

October 18th, 2017|Announcements, Dev Blog, New Builds, Updates|