Dev Blog & Announcements

CHKN v0.4.1: Creature AI Update is Here!

Updated animations (like this chicken reaching down for food in a more life-like way) are new, too! It’s patch day! We’ve got some major overhauls to creature AI and the animation system, to make creatures more intelligent. We’ve set the foundations for matching gameplay to our big vision for CHKN - make the world really come to life. We want to give players full control of their creativity to build anything they want and discover new behaviors and abilities along the way based on YOUR choices of which Life Blocks [...]

September 1st, 2017|Announcements, Dev Blog, New Builds, Updates|

Help Test New Creature AI on Pre-Release!

”Family trip…” by AbbsLP Hey, everyone! We wanted to tell you about CHKN’s next update, coming August 31st. Details below. Which also means testers wanted! You can preview the update, give us feedback, and hunt for bugs (there's a particularly annoying crash we need your help with!) by getting on the Pre-Release build. Here’s how. Work in Progress: Creature Intelligence We want to bring the ecosystem of CHKN to life. Making the world and its inhabitants feel more alive as you explore, discover, and interact is the focus for the [...]

August 18th, 2017|Announcements, Dev Blog, New Builds, Updates|

[Patch v0.4.0] Bonding + Building Improvements

Creature Bonding is here! This new system lets you easily manage, store, and even revive your bonded creatures. Plus we’ve got some big improvements to structure and creature building (see our note below about old structure overlap in saved games!), resource and hunger balancing, bug fixes, and more. Thanks again to all our Pre-Release testers for your help! Please share your feedback with us on the forums! We’d love to know what you think. Patch Notes New Features Added Creature Bonding: Easily manage your closest companions by bonding with them [...]

June 22nd, 2017|Announcements, Dev Blog, New Builds, Updates|

Test Bonding on Pre-Release!

Screenshot by SkyDude Hey, everyone! Creature Bonding is now up on Pre-Release and we could really use your help testing this new feature to work out all the kinks. We also wanted to tell you about some hotfixes we’ve made thanks to your bug reports and feedback. Read on for all the info! Help Us Test Creature Bonding Creature Bonding is the new system we’re adding based on your feedback that lets you store, resurrect, and manage your creatures much more easily. Before we release it next week, we really [...]

June 8th, 2017|Announcements, Community, Dev Blog, New Builds, Updates|

[Patch Notes] v0.3.4 – FPS Stutter & Optimization Fixes

Happy patch day! We’ve been hammering away to improve performance and framerate, speed up loading times, and lower memory usage so the game runs more smoothly for everyone. Plus, that annoying FPS stutter/freeze every 30 seconds or so is fixed. *fist pump* (Thanks for your reports on this!) Try out your multiplayer adventures, fruit farming, and crazy creature hatching with better, stutter-free performance! Here are the full patch notes with all the optimizations we’ve done... Patch Notes Completely overhauled the pooling system and related subsystems to greatly optimize game performance [...]

May 18th, 2017|Announcements, Community, Dev Blog, New Builds, Updates|