Dev Log: Progress Report #4
Heya! It’s been two weeks since our last progress report so it’s time to check in and give you a few quick updates. Build/Release Status If you’ve been playing [...]
Heya! It’s been two weeks since our last progress report so it’s time to check in and give you a few quick updates. Build/Release Status If you’ve been playing [...]
Greetings, friends! We’re drinking a lot of caffeine and working hard on the next release. (Who needs sleep, right?!) Here’s another batch of sneak peeks for you, as well [...]
Happy Thursday, everyone! We’re now halfway through development on the next update (YAY!), so we wanted to share another progress report and give you a few sneak peeks of [...]
Hi, CHKN Army! How are you? Hungry, eh? Yeah, us too. But we’re also pretty busy here at CHKN HQ! The team has been hard at work since our [...]
Hey CHKN Army! Can you believe that the summer is almost over? We hope you all had a great one! As we transition to fall, we want to give [...]
We received a report that onboarding wasn't working properly in the latest version. We did a quick patch and now it works!Release Notes:Onboarding works!Fixed a bug with using eyes [...]
We're almost there!With Steam Greenlight right on the horizon we release CHKN 0.0.2 Alpha today, which some great improvements, including horns and wiggly physics! Updates include:New life blocks: ram [...]
Hey guys!We did it! Our idea of letting players build interactive creatures seems to be catching on and the first playable alpha of our game CHKN is finally available [...]