bugs

New Creature Block Sizes & FPS Upgrade

This update gives a performance boost to min spec computers. If you’ve had “lag” or framerate issues in the past, please try out this build and join us over [...]

First Look at the New CHKN! (v0.7)

Version 0.7 is now on the Live branch for everyone to play! Check out the highlights below or download the update to try them out yourself. And if you’re [...]

Pre-Release Update v0.6.91

First off, happy Thanksgiving to all our friends in the US celebrating tomorrow! We’ve already started getting ready for our CHKN Team feast... Step 1: Finding the right [...]

November 21st, 2018|Categories: Dev Blog, New Builds, Updates|Tags: , , , , , , , , , , , , |0 Comments

Help Test Controllers + Thanks for Bug Reports!

We need your help to test full controller support on Pre-Release. If you have a controller handy, here are the details: CHKN will now automatically detect when you have [...]

October 18th, 2017|Categories: Announcements, Dev Blog, New Builds, Updates|Tags: , , , , , , , |0 Comments

CHKN v0.4.4: Workshop & Bug Fixes

Since our the last update, we wanted to get out another patch with some bug fixes and improvements to the Workshop. You can post any feedback and/or bug reports [...]

October 9th, 2017|Categories: Announcements, Dev Blog, New Builds, Updates|Tags: , , , , , , , , |0 Comments

[Patch Notes] v0.3.2 – Multiplayer Fixes & Workshop Features

Happy Friday! We’ve got some requested multiplayer improvements (like private games) and new Workshop features in this patch. For the modders out there, we’ve also added an early, bare [...]

[Patch Notes] v0.2.1: Bug Fixes & Improved Performance

Happy New Year, everyone. Thanks for all your feedback on the Adventure Update! We’ve got a new patch for you today full of optimizations, improvements, and bug fixes. If [...]

January 4th, 2017|Categories: Dev Blog, New Builds|Tags: , , , |0 Comments

Update: Multiplayer, Lag, Bugs, More…

Hello again, CHKN Army friends! Thank you so much for all your continued feedback while we work on the game in Early Access. We say it a lot, but [...]

July 20th, 2016|Categories: Updates|Tags: , , , |0 Comments