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Boss Design Challenge Winners!

Huge thanks to everyone who entered our inaugural Creature Design Challenge: Bosses! We had a tough time choosing but ‘tis the life of a CHKN scientist. If you didn’t [...]

New Graphics Rendering: Pre-Release Sneak Peek

Check out the awesome new lighting and rendering overhaul we just added to Pre-Release! This change is step one to upgrade CHKN’s graphics and look & feel. We’re still [...]

October 27th, 2017|Categories: Announcements, Art, Dev Blog, Updates|Tags: , , , , , , |0 Comments

Help Test Controllers + Thanks for Bug Reports!

We need your help to test full controller support on Pre-Release. If you have a controller handy, here are the details: CHKN will now automatically detect when you have [...]

October 18th, 2017|Categories: Announcements, Dev Blog, New Builds, Updates|Tags: , , , , , , , |0 Comments

CHKN v0.4.2: New Creature Building & Controls!

Hey everyone! This release brings major improvements to creature building, as well as modified and new/added controls. We need your feedback on these changes! Please tell us what you [...]

September 29th, 2017|Categories: Announcements, Dev Blog, New Builds, Screen Captures, Updates|Tags: , , , , |0 Comments

CHKN v0.4.1: Creature AI Update is Here!

Updated animations (like this chicken reaching down for food in a more life-like way) are new, too! It’s patch day! We’ve got some major overhauls to creature AI and [...]

Help Test New Creature AI on Pre-Release!

”Family trip…” by AbbsLP Hey, everyone! We wanted to tell you about CHKN’s next update, coming August 31st. Details below. Which also means testers wanted! You can preview the [...]

[Patch v0.4.0] Bonding + Building Improvements

Creature Bonding is here! This new system lets you easily manage, store, and even revive your bonded creatures. Plus we’ve got some big improvements to structure and creature building [...]

June 22nd, 2017|Categories: Announcements, Dev Blog, New Builds, Updates|Tags: , , , , , , |4 Comments

[Patch Notes] v0.3.4 – FPS Stutter & Optimization Fixes

Happy patch day! We’ve been hammering away to improve performance and framerate, speed up loading times, and lower memory usage so the game runs more smoothly for everyone. Plus, [...]

[Patch Notes] v0.3.3 – Multiplayer Party System

Creatures above created by mary_wooten and Super Engineer. Happy Thursday! Today’s patch has multiplayer, creature building, and performance improvements; a Workshop update; and some bug fixes. We’ll get right [...]

[Patch Notes] v0.3.2 – Multiplayer Fixes & Workshop Features

Happy Friday! We’ve got some requested multiplayer improvements (like private games) and new Workshop features in this patch. For the modders out there, we’ve also added an early, bare [...]